Our Name is the Stars  (2023-2024) Animations and Model Edits
All animation done in Blender. All rendering done in Unity. 
Most assets provided by other art team members.

Vela Rescue Cutscene - I did all animation and rendering and edited the grey/blue ship model to make the orange one. I also did the sound design and remixed a teammate's music for this.

Pulling Bram Out - utilized a mix of my own animation and Mixamo. I made the music and did the sound design.

Asteroid Exit Cutscene - I did all the animation. I did the sound design and remixed a song that a teammate and I collaborated on. 

Rift Pull Cutscene - I did all the animation. I did the sound design. A teammate provided the music. 

Skate Hex (2023- )
Using O-Toon Shader by Eric Hu 
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Main character. Rigged with separatable body parts.​​​​​​​

First Boss - rigged

He fell apart :'(

Left Behind (2022)

Charger enemy introduction scene

Charger enemy turnaround

Standard Walker Enemy

Misc. Props (2021-2023)

Post-Apocalyptic Sword - 1,973 faces

Asteroid based on teammate concept art

Geode Variant

Cardificer's Foundry card art

Cardificer's Foundry card art

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